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| 2600-360: Rescue: The Embassy Mission |
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| Written by Isaac Kelley | |
| Wednesday, 27 August 2008 | |
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OK, first of all, this game goes by five different nom de plumes: It is Rescue: The Embassy Mission, a.k.a., Hostage: Rescue Mission, a.k.a. Hostage: The Embassy Mission, a.k.a. Hostage: No Subtitle, a.k. fucking a. Operation Jupiter. Seriously, dudes, dubble yoo tee eff? What in the name of the six hells of Q’o NoS is that all about?
At any rate, in Mission: Hostage Rescue, there is an embassy. And terrorists are in it, with hostages. You must rescue them. That’s your mission.
If you boil it down to the essence, there are three major elements to games: Gameplay, simulation, and narrative. Different games focus on different bits. This game is very heavy on the simulationism, which is a fine philosophy. Trouble is, simulationist games are always always always aiming for greater sophistication and complexity. They don’t age well at all.
Pac-Man is still a masterpiece even with the advent of more complex maze games like Pac-Man C.E.. Metal Gear still has an enjoyable, goofy-ass story even when goofier ass stories like that of Metal Gear Solid 2 came along. Hostage: Jupiter was obsolete even before Tom Clancy started signing his name on video game boxes. |
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It is one of those you-can-do-four-different-things-so-none-of-those-things-are-fun kind of games.











