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Space Giraffe PDF Print E-mail
(53 votes)
Written by Flamey   
Monday, 20 August 2007
I was going to wait until the game came out to post this review, but OXM’s review has forced me to put this online now. The whole “don’t talk about games that are on Partnernet” thing be damned.

070820_spacegiraffe
BIG thanks to Joomla for refusing to let me upload a review that has a particular word in it..Damndest thing. Only took me two hours to figure out.
First things first – OXM hasn’t got a fucking clue what they’re talking about. Seriously, a two out of ten? A bewildering Tempest clone? That’s like saying The Shawshank Redemption is a confusing, too long Hogan’s Heroes rip-off. Sigh. Games magazines. Ignore them and they’ll go away.  

Space Giraffe is all kinds of wonderful and awesome.



It really is. It’s as near as damnit the best video game we’ve seen all year. And by video game I mean that in the classic sense, not the ‘interactive movie’ sense, or the ‘toys in a sandbox’ sense, or whatever other stupid buzzword sense the games business has foisted upon us lately. 

It's a brain off, autofire on, high score chasing video game. It doesn't shy away from it. It revels in its twitch-gaming, trippy backgrounds and explosion in a confetti factory aesthetic. We're here, we're going to fuck your brain up, get used to it, it proudly shouts from the top of your otherwise drab Xbox LIVE Arcade game list.

Let's ralk about the Tempest comparisons for a minute. It's fair to say that Minter has made a lot of his modern reputation on the back of remaking Tempest, and it’s also fair to say that Space Giraffe similarily owes a lot to the work of Theurer. Space Giraffe is an evolution of the tube shooter, but it’s a huge one – if Tempest 2000 represents the difference between a caveman and a caveman with fire, Space Giraffe is the difference between a caveman and Ben Affleck.  It’s grown so far beyond its roots it’s really unfair to compare the two. You wouldn’t compare Bioshock to Doom, so comparing Space Giraffe to Tempest just makes you look simple minded. 

There’s a solid amount of strategy underpinning the shoot ‘em up core. It’s all about the careful balance between keeping the power zone on the tube large enough to keep you from the bulls hurting you, and making it small enough so you can earn mega pointage when you do blow everyone away. Timing the jumps is a hard science. Keeping the flower thingies back versus letting them occupy a whole lane is a hard call to make. You get the drill.



070820_spacegiraffe_01
Good news - The game will be out in a few days. It's only 400 points. You spend more than that on alimony every week. Don't be a cheapskate, you know you need this.
Space Giraffe has its own language, and it’s a bit indecipherable at first. It’s full of flash, whirlwind and heat. You won’t last more than 30 seconds the first time you play. But hell they said the same thing about Defender so take it as a good thing. You won’t know what the hell hit you. You hit the start button and go back in, getting your ass kicked a little less hard the next time. And the time after that. And the time after that until it’s 3am and you realize you’re having such a great time together you don’t want to say goodbye for another day. 

Your stomach churns while you’re at work the next day. You can’t eat. You can’t sleep. Space Giraffe becomes all you can think about. All you can see when you close your eyes. Your friends make fun of the way your face lights up when you talk about it. Everyone around you figures out what’s going on a long time before you do. Space Giraffe? Yeah, we’re just having some fun together. No big deal, you say as you fire it up again for another quick few hours. What’s the big deal?  

The language becomes clear to the point where you think you’ve known it for years. You’re in tune with the game unlike anything else. Its layout of enemies in the far distance to trigger your subconscious into knowing where they’ll be a few seconds before you can actively see them. The way you sway your body subtly along with the curve of the tube on level 8 as the giraffe smoothly glides over the pulsing lines. The sound cues that make perfect sense to you but sound like incomprehensible animal grunts to everyone else. 

And then you get it. And then you’re fucked because you realize you’re in love. Deeply, passionately, desperately. The only thing you can do is try your best to hold on for the ride, climb up the high score table and maybe one day get on top.

Damnit, that’s what Space Giraffe offers you. I think that's a good thing.

If you don't, I kind of feel sorry for you.

Overall: Holy crap this is awesome hell yes / 10




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